
- THE WITCHER 3 PATCH LIST UPDATE
- THE WITCHER 3 PATCH LIST MANUAL
Fixes a rare issue where players could not talk to, or play gwent with, the innkeeper at the Inn at the Crossroads. The Zoltan gwent card should now always be present beneath the Hanged Man's Tree if the player does not win it earlier in White Orchard. Fixes a rare issue where the player could not play gwent with Madame Serenity at the Passiflora. Fixes an issue where instances of the Quen Sign would occasionally burst during dialogue scenes. Fixes an issue where certain armor/hairstyle combinations interacted incorrectly. All crafting components and alchemy ingredients now weigh nothing. Fixes an issue where not all merchants would accept junk loot. Fixes an issue where the player was sometimes unable to craft glyphs. Fixes a rare issue where players were unable to choose different Signs. Fixes an issue whereby encumbrance was not updating correctly, resulting in players being overburdened where in fact they were not. Fixes an issue whereby the player's horse would often stop abruptly before bridges or other narrow passages. Players can now store loot in their stash, access to which is available in different parts of the world. Fixes an issue where in certain circumstances gravity ceased to apply to the player's horse.
Introduces a number of fixes, improvements and clarifications in the map-pins and objectives for multiple quests. Fixes an issue where Geralt's statistics could be multiplied if the player stood in a Dimeritium bomb cloud while the Cluster skill was activated. Fixes an issue where Stamina did not always regenerate properly. Fixes an issue whereby meditation could be blocked by certain quests. THE WITCHER 3 PATCH LIST MANUAL
Fixes an issue where the game would remain in slow motion if the player had used manual targeting. Fixes an issue where the durability of alternative weapons did not drop as intended. Fixes an issue where damage from certain sources was incorrectly calculated. Fixes an issue where sometimes players could not use Signs after reaching Skellige for the first time. Introduces a number of changes in selected game-world areas to prevent players from unexpectedly progressing quests or leaving the playable area by climbing certain elements of the landscape. Fixes an issue with target locking, which should now be more responsive. Fixes an issue whereby some skills were not properly removed after the player used the Potion of Clearance. Fixes an exploit whereby players could loot gold from a single chest more than once. Fixes an issue where players could repeatedly buy foreign currency from a loan shark and sell it at the Vivaldi Bank. Fixes an issue where Wild Hunt warriors would remain present even after the player completed the main storyline. Fixes a rare issue with an infinite loading screen in the Ladies of the Wood quest. Fixes a rare issue where the player could be locked into the aiming animation if hit while throwing a bomb on horseback. Fixes a rare issue where the player's horse would not fall to the ground properly. To enable, go to the Gameplay\Movement Response submenu. Introduces an alternative movement style for Geralt. Once you play it, you'll be able to choose the one that fits you better." Hmm, curious. Community manager Marcin Momot wrote on the forum that, "Some players have been reporting that Geralt's responsiveness was not up to their preferences so we are introducing a toggle to switch between two types of responsiveness. The optional new movement style for Geralt apparently toggles between two types of responsiveness. THE WITCHER 3 PATCH LIST UPDATE
UPDATE 10TH JULY: Below are the fuller patch notes, as released on the game's forum (spotted by PCGamer).